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New Videos from MX

by Henning Fischer on July 23rd, 2008

Although UX Week is coming up, it doesn’t mean things are all quiet for our other events. We have a slew of new speaker videos from this spring’s MX Conference up for you this week. These aren’t just excerpts, these are their full presentations.

Ryan Armbruster, Chief Experience Officer for OnCURE Medical Corp.: How Emotion Transforms Experience

By the way, Ryan is hiring service designers.

Björn Hartmann, Stanford University & Microsoft Research: New Interactions: Enlightened Trial and Error

Stephen Anderson, VP of Design, Viewzi: Leading the Rebellion: Turning Ideas into Reality

At the end of the conference, Brandon challenged everyone to take one idea that they had heard and to try it out in practice. Inspired partially by Brian Cronin’s talk about Earth Day, the Designer’s Accord and going green, Thomas Obrey and our friends at PixelMEDIA in Portsmouth, NH are taking steps, both internally and with clients, to make a difference.

You can already register for next year’s MX Conference, March 1-3, 2009. It will be held in San Francisco. Use the code BLOG and get 10% off.

MX Speaker Videos Now Online at mx.adaptivepath.com

by Henning Fischer on June 23rd, 2008

We’re happy to announce that videos of presentations given at this year’s MX Conference in San Francisco are making their way online. If you didn’t get a chance to attend, this is a great opportunity to see complete talks by the likes of Chip Conley (Joie de Vivre Hotels), Matt Jones (Dopplr) and Margaret Stewart (Google). All three of these talks were fantastic. Chip told us how he successfully applied Maslow’s Heirarchy to a fundamental reinvention of his hotel business, while Matt blew our minds with a presentation called “Battle for the Planet of the Apes:  A Perspective on Social Software and Social Networks.” Margaret Stewart’s presentation on “The Manager as Tailor” was highly entertaining and gave attendees some great tools and tips to help them identify their management strengths.

Also, don’t forget to check out the graphic recordings from these three talks, bundled with the rest of the presentations.

On a final note, register for MX 2009 by June 30 to save $700 off the regular registration price. It won’t be this cheap again! Register here using the code BLOG for an additional 10% off the early bird price.

The importance of people in experience design (or, why most people hate bike shops)

by Henning Fischer on May 15th, 2008

It’s National Bike to Work Day, and the Adaptive Path offices are filled with bikes of all shapes and sizes, from fixies to cruisers to racers. Some of us have been riding for years, other are more recent converts. One person even bought her bike this week.

One of the worst things to confront new bike owners isn’t city traffic, it’s the dreaded trip to the bike shop. What a miserable experience. You’ve just purchased your new (or used) bike and something doesn’t work right. You’re not happy. You walk in to the local shop and the guy (inevitably) behind the counter gives you a look that makes most people’s stomachs drop. Something like Comic Book Guy from the Simpsons, but with tattoos and three times the attitude (grease coating optional). You feel unworthy. You feel stupid. He unnerves you with the smug condescension that most shop guys have. This is what happened to Rachel. And she’s, um, upset. This scene is played out thousands of times a day in shops around the country. I’ve been hanging around bike shops for the better part of 15 years and this still happens to me all the time.

That’s a giant opportunity.

Over the last 10 years, most of the innovation in the bicycle industry has occurred in the supplier-retailer relationship. Integrated POS systems, concept stores, mass customization, etc. have redefined what’s available. The retail experience has remained stubbornly suck in the stone ages, and a lot of that has to do with the human element.

Why is this important in experience design?

People matter more than technology, process and systems. Something that we see overlooked by a lot of our clients is the impact of the person-to-person experience. It’s the same thing that the independent bicycle retailers of America have missed as well. No matter how good your shop, product or service, if the people staffing and supporting you aren’t focused (or able) to deliver good experiences, you’ll get the equivalent of the bike shop we all know and hate. Nothing is more poisonous. A bad human to human interaction can cut the best product or service design off at the knees.

Think about the human elements of interaction. Move past wireframes, flows and technology. Design not only for the end customer, but also for the people that will support your design. Create personas, tools and opportunities for the people them too. They’re critical and often overlooked factor in delivering truly great experiences. Do that and you’ll be on your way to delivering the “Long Wow.”

Startup School: Incomplete

by Henning Fischer on April 28th, 2008

Recently I attended Startup School, a one day event put on by venture firm Y Combinator at Stanford University. Speakers included Jeff Bezos, Marc Andreessen, and a bevy of other Valley heavies. Videos of their presentations here. If you only want to watch one, make sure you check out David Heinemeier Hansson’s (funny!) presentation on how to make money. Easily the best and most entertaining of the group.

Generally, they day went much as expected; which is to say “how do we cash out as quickly as possible?!” What startled me more than anything else was the lazy lip service given to listening to users given in almost every presentation. Apparently mentioning listening to users is all you have to do. Term sheets? Check. Sustainable unfair advantage? Check. Iterate rapidly? Check. Listen to users? Check. I can haz fundz now?

Perhaps the only person who really got it was Paul Graham of Y Combinator, who told the audience “make something people want.” And in that company, that’s pretty sad.

Adaptive Path at the 2008 IA Summit in Miami, FL April 10-14

by Henning Fischer on April 10th, 2008

As per annual tradition, a number of us are headed to the IA Summit to speak or just soak in all the IA goodness that we can. Of course, it doesn’t hurt that this year’s Summit is Miami. This time around, Leah Buley will tell us How to be a user experience team of one while Brandon Schauer will be talking about the Long Wow of user experience. I’m honored to be on the stage with Mags Hanley of WTG and Karen Loasby of the BBC where we will be talking about developing junior programs for user experience teams. Stop by and say hi!

An interview with Peter Coughlan, head of IDEO’s Transformation by Design practice

by Henning Fischer on April 9th, 2008

I recently had the opportunity to speak with Peter Coughlan, the head of IDEO’s Transformation by Design Practice and MX San Francisco speaker about the ways in which organizations can fundamentally rethink their approach to things from a design-oriented perspective. Some highlights:

On making change tangible:

 One of my favorite examples comes from a hospital that wanted to help reduce their patients’ worry levels while they were waiting for (chemo) treatment. A very simple idea they had was to just go up to patients and ask them if they had any worries, any questions that they could address. It turned out that doing that — going up to patients and asking them questions — was very awkward and difficult to do. So they created an artifact to help them get over that awkwardness — a set of question cards that they shared with patients to help break the ice and provide something to talk about. It turned out to be a wonderful way to prompt new behavior on the part of patients and providers.

On the designer-client relationship:

I would say that the most important shift in the design profession will be for designers to get comfortable with the notion that it’s more important for a client to have a great idea than for the designer to have the idea. If the client organization has played a role in coming up with the idea, it’s way more likely to see the light of day.

Read the complete interview here.

You can still register for MX San Francisco, April 20-22 here. Enter the code FOHF for a 15% discount.

Arthur C. Clarke, RIP

by Henning Fischer on March 19th, 2008

It is no secret that a lot of us were science fiction geeks growing up, so it was with sadness that we learned of Arthur C. Clarke’s passing yesterday. In our own ways we remembered his influence on our lives:

Jesse James Garrett:

Not the year, but the movie. Arthur C. Clarke died today — yes, but did you know he invented the communications satellite, complete with math, decades before it was technologically possible? — and I’ve seen this link in a few places about the creative process behind the film:

http://www.visual-memory.co.uk/amk/doc/0073.html

As you probably know, I love hearing about the dead ends and abandoned concepts in any creative project, and this diary is rich with them: he describes their initial schedule as “hilariously optimistic”, recounts working through at least two Christmases, and the blow-by-blow accounts of directions considered and abandoned (and crucial last-minute rewrites) show that even the path to great work requires innumerable wrong turns along the way.

Jeff Veen:

His Three Laws are still inspiration to me, even if contemporary usage
has pushed them to cliche:

1. When a distinguished but elderly scientist states that something is
possible, he is almost certainly right. When he states that something
is impossible, he is very probably wrong.

2. The only way of discovering the limits of the possible is to
venture a little way past them into the impossible.

3. Any sufficiently advanced technology is indistinguishable from magic.

http://en.wikipedia.org/wiki/Clarke’s_three_law

Kate Rutter:

That last one [Law #3] is still my favorite. During one recent project, the similarities between what we were designing and the World Of Harry Potter kept me up at night.

As for me, books like the 2001 series, The Songs of Distant Earth and short stories like “The Nine Billion Names of God” have remained with me in many ways. Last weekend I unpacked my books after my 14th move in 12 years. Arthur C. Clarke’s books have been with me for every one of those moves. They remain some of my favorite stories and they even got me through college astronomy. Not only were they factually correct on the particulars of our solar system, they were way more entertaining than the stuff the professor assigned.

Brandon, Sarah and Henning on I.A. Consultants Podcast

by Henning Fischer on February 1st, 2008

Brandon, Sarah and I had the pleasure of speaking with Jeff Parks and the I.A. Consultants podcast after our mini-workshop at the VizThink conference. In our discussion, we discuss five elements which “illustrate” why pictures are a powerful way to communicate with multi-disciplinary teams, including:

1. Disambiguation
2. Efficiency
3. Emotion
4. Telling a Story
5. Leadership

Check it out on the web here. It’s also available via iTunes.

Internships at Adaptive Path

by Henning Fischer on January 27th, 2008

The weather in San Francisco is especially atrocious today. It’s the kind of cold rain that makes you wish it were summer. We’re looking forward to it not only because it means more sunshine and a vague increase in temperature, but also because it means we will be joined by this year’s interns.

Over the past few years Adaptive Path has hired a few rockstars for a 10 week summer internship, and this year is no different. We’re looking for people that have expertise, experience and passion for one (or more) of the following: interaction design, information architecture, design strategy or design research.

Summer isn’t the only time we host interns. We also offer 3-6 month internships to individuals with the aforementioned qualifications. These positions are on an ongoing basis.

For complete internship details, head over here.

As part of a project team, you will work alongside project leads, project managers and practitioners on client facing projects. We work hard to place you on projects that match their expertise, experience and interests. In addition, interns may participate in Adaptive Path research and development projects. Past projects have included Charmr and Measure Map.

Summer internships begin June 2 and go through August 15. The end of the summer internship will coincide with UX Week, August 12-15, which interns are invited to attend.

We’re looking forward to hearing from you.

Chris Conley on Creative Culture

by Henning Fischer on October 10th, 2007

Chris Conley of Gravity Tank and the Institute of Design spends his time educating young designers as well as clients the finer points of design, business and the process of building a creative and sustainable culture. I had a chance to sit down with him and talk about what it takes to grow and sustain creative excellence within organizations. Here are some highlights:

There is a tacit assumption that making is a production activity rather than a critical, informative one. Anyone who has ever been a part of a productive R&D team realizes that trying things and doing experiments is the fastest way to break into new territory. By putting a priority on thinking and talking (through email, meetings, and PowerPoint) our work activities and environments have become sterile and devoid of the tangible aspects of what were in business to create! You can’t tell by going into the offices of most companies what business they are actually in! Consider how challenging that inherently makes it for new people in the organization to understand and contribute creatively….

The “new” way of working is to re-train the organization. I put scare quotes around it because it is exactly how we used to work. You remember photos from the 50s of all of our great companies like General Motors, Lockheed, IBM? The photos were of folks in rooms full of prototypes, drawings on the tables, and walls that were blackboards with sketches and drawings. They were building the businesses. That’s gone. Somehow, we’ve convinced ourselves that tangible things don’t matter.

Check out the entire interview here. Don’t forget, when you register for MX East, use the promotional code BLOG for an additional 10% off.


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