Make great experiences
Much as we love them, wireframes aren't enough to overcome new and future challenges of UX. To create great experiences, you need fast, agile, and compelling new tools that generate new ideas and solve tough problems of interactivity, flow, and form.
Good Design Faster will take you from back-of-the-napkin sketching to the presentation and prototyping of design concepts in two fast-paced days. While UX Intensive focuses on deepening expertise in a specific area, Good Design Faster brings together our favored techniques for rapid, flexible design and prototyping, and recreates the experience of two high-energy days in the Adaptive Path design studio. Good Design Faster closes with another Adaptive Path tradition, an after party!
Who is this workshop for?
For interaction designers who want to develop strong ideas via sketching and test these ideas with a prototype, without having to write code
For product managers who are looking for a process to evolve product ideas quickly and collaboratively
For developers who want to build prototypes as a means to work better with designers and test out ideas, quickly
For project managers and business analysts in understaffed teams who find themselves doing interface design
In short, this workshop is highly recommended for anyone doing iterative, collaborative product design
What will be covered?
In this hands-on workshop you'll learn methods and build skills to:
- use drawing to express complex interactions for web, mobile, and service design
- explore your ideas and build team buy-in using sketchboards [link] (be sure to check out the video on sketchboards to the right)
- build interactive prototypes that make your ideas come alive
- put it all together into a repeatable, sprint-driven design process
Day 1: Sketching Ideas and Solutions
| Time | Activity |
|---|---|
| 8:00-9:00 AM | Breakfast and Registration |
| 9:00-9:15 AM | Warm-up for Good Design Faster |
| Drawing Ideas | |
| 9:15-10:30am | Sketching Fundamental |
| 10:30-10:45am | Break |
| 10:45am-12:30pm | Generating Concepts Through Sketching |
| 12:30-1:30pm | Lunch |
| 1:30-2:30pm | Sketching Experiences |
| Sketching Solutions | |
| 2:30-3:45pm | Framing and Exploring Ideas |
| 3:45-4:00pm | Break |
| 4:00-5:00pm | Building Sketchboards |
Day 2: Making Your Ideas Real
| Time | Activity |
|---|---|
| 8:00-9:00 AM | Breakfast |
| Demonstrating Interactivity | |
| 9:00-9:45am | Communicating Rough Ideas & Figuring Out What to Prototype |
| 9:45-10:30am | Present Sketchboards |
| 10:30-11:00am | Break |
| 11:00-12:30am | Hands-on prototyping |
| 12:30-1:30pm | Lunch |
| 1:30 - 3:00 | Hands-on prototyping continued |
| 3:00-3:15pm | Break |
| 3:15-4:30pm | Presenting, testing, and refining prototypes |
| Making It Work for You | |
| 4:30-5:00pm | Practicing Good Design Faster |
| After Party | |
| Friday night | |