In-house Training Offerings
Our in-house trainings will level-up your practice and provide a new perspective to your team, giving you the tools to help identify and prioritize solutions with hands-on activities that demonstrate immediate value for your team’s daily practice. Let us know how we can customize our trainings to directly meet your organization’s educational goals.
UX Intensive
Based on our successful UX Intensive workshop series, we’ll examine the four key elements that contribute to a successful interactive experience with your team. Bring all four-days in-house, or cherry pick your favorite.
Design Research
Learn the tools and methodology to unearth deep, actionable insights about the people you want to reach most. Intermediate to advanced; one-day.
Design Strategy
Link your organization’s underlying business strategy to your team’s designs with compelling solutions that appeal to the target customer. Intermediate to advanced; one-day.
Information Architecture
Build a sound architecture that guides your customers to the information they need. This day provides an array of practical techniques to help you analyze, model, and describe your content. Intermediate to advanced; one-day.
Interaction Design
Engage your users by transforming your research data into an effective design through the interactions between a user and the your product.
Beyond Best Practices
This hands-on workshop will provide your team with quick dive into creating a successful user experience through user research, information architecture, and interaction design. Novice to intermediate; two-days.
Good Design Faster
Is your team looking to provide high-value experience design in a relatively short time? Our Good Design Faster training illustrates how to utilize design sprints, how to quickly develop ideas and incorporate outside feedback more efficiently, how to move from back-of-the-napkin sketching to the presentation of design concepts.
Good Design Faster, Part 1: Sketching
Good Design Faster helps you understand how to get ideas out of your head, onto paper, and into a prototype format with remarkable quickness. In this first part, you will learn the fundamentals of, wait for it…. sketching by hand. Sketching is a remarkably powerful tool, and you can learn the basics of sketching for user experience design in an afternoon. Novice to intermediate; one-day.
Good Design Faster, Part 2: Design Sprints + Sketchboards
Colleagues and clients always want results sooner. How can you deliver without compromising quality? Building on the sketching skills learned in Part I, we’ll share Adaptive Path’s sketchboard method, an approach for exploring a variety of ideas before settling on one direction. This session will be a hands-on, fast-paced guide to quickly generating your own great experiences. Novice to intermediate; one-day.
Good Design Faster, Part 3: Making Things
In this workshop you’ll learn how to go straight to “wireframing” in code and producing an interactive digital prototype without bothering to churn out umpteen wireframes. If you’ve taken “Good Design Faster, Part 2,” you’ll see how your sketchboard materials can serve as a basis for your prototype. Novice to intermediate; one-day.